The banner pic has now been replaced, and there's a link to my portfolio on the right (my portfolio has a link to this sketch page at the bottom of the main page).
I've been working up some demons for Gun Metal Games' Codex Infernus, and as I was sketching out their postures I began going over in my head what I know about stances and balance. I figured it might be worth sketching some of this down, if only to solidify it - a little study is never a bad thing, and I could work 5 min here, 5 min there on breaks. Below is what I came up with, but if it's the sort of thing that interests you then you could do far worse than finding a copy of Loomis' Figure Drawing For All It's Worth.
I'm a fan of breaking problems down into their component parts, and as often as possible tackling one issue at a time :)
Friday, 25 September 2015
Thursday, 24 September 2015
Process gif for GW Art Test
I don't always keep stages of my paintings, but I have with a few recently and the GW Art Test is one of them. Sometimes it's fun to see how the piece came together, how some ideas changed and how pretty much the whole canvas is worked in each phase.
Wednesday, 23 September 2015
New work, and sketch site update
This is something of a bits-and-pieces post:
This sketch blog is still very much under construction, with the top banner changing soon, and possibly some sort of page format brought back.
Dragondaze was great fun, the whole event managed to raise a couple of thousand for Barnardos, and after a slow start ended up being quite a good place for sales.
In the meantime I'm currently working to finish a series of commissions for Gun Metal Games's Codex Infernus, and I've got a new painting in the portfolio - a test piece for Games Workshop:
I'll have another update soon with a process gif, and then a later one with some sketches on the idea of balance.
This sketch blog is still very much under construction, with the top banner changing soon, and possibly some sort of page format brought back.
Dragondaze was great fun, the whole event managed to raise a couple of thousand for Barnardos, and after a slow start ended up being quite a good place for sales.
In the meantime I'm currently working to finish a series of commissions for Gun Metal Games's Codex Infernus, and I've got a new painting in the portfolio - a test piece for Games Workshop:
Ork vs Ultramarine |
I'll have another update soon with a process gif, and then a later one with some sketches on the idea of balance.
Labels:
convention,
digital,
prints
Wednesday, 16 September 2015
Dragondaze Charity con
I'll be at the Dragondaze charity con (a convention in aid of Barnardos Young Carers) on Saturday (tickets HERE), and with me I'll have some brand new prints, some old favourites, some postcards, and some original drawings (along with a brand new pvc banner...)
I think I want to make conventions a much bigger part of what I do next year...
Anyway, I'll be by the cafe:
And these are some of the new prints I'll be selling:
If you're around, why not swing by and say hi? :)
I think I want to make conventions a much bigger part of what I do next year...
Anyway, I'll be by the cafe:
And these are some of the new prints I'll be selling:
If you're around, why not swing by and say hi? :)
Wednesday, 9 September 2015
The Codex Infernus Cover
Let's re-open this sketch blog with a process gif of the cover I painted for Codex Infernus:
The Kickstarter for Codex Infernus is right HERE - go check it out!
The cover went through several versions before a full-page illustration was settled on:
Eventually, this sketch was settled on:
Which became this final illustration:
The cover went through several versions before a full-page illustration was settled on:
An early pass of cover layout concepts |
Exploring sketch 3 from the previous image |
A discarded wraparound idea for the cover |
Eventually, this sketch was settled on:
The green trim denotes the bleed |
Which became this final illustration:
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