Thursday 31 December 2015

2015 Ends...


I don’t normally do ‘looking back’ posts, but 2015 was particularly interesting.

The year in freelance was good, lots of work for the always awesome Gun Metal Games on some really fun projects, with the opportunity to stretch my creativity and design some demons, as well as interpreting ideas that came in from Kickstarter backers. I got to only one convention, Dragondaze Charity Con - lots of fun, but I’m wondering about UK cons as a viable business idea for the work I do, at least without re-tooling the stock I’m selling. Something to turn over in my head a little more.
I got to do a little work for Pinnacle, the startup Arcanomicon (congrats on hitting your KS goal!), and I ended the year working on a longer-term basis with Cubicle 7, which is how I’m going to be entering 2016. It’s very enjoyable to be working on so many different projects, and virtually alongside some tremendous artists; it feels like an excellent place to be right now.


In Ludlow, this coming year will be my last full one as Ludlow Art Society chairman. In 2015 the LAS we navigated a (rather more abrupt than we'd expected) change of exhibition venue from the College’s Harley Centre over to St Laurence’s Church, which is a tremendous place and amazingly supporting of the LAS; hopefully we’re at the start of a lasting relationship here. We got more heavily involved in Fringe events (with brilliant local support - thank you especially to Mr Adam Tutt who put up with a lot of prep and storage of kit for the Paint Jam in and around Chang Thai), and we’re looking forward to getting stuck in again this coming year - plans are coming together right now. 2016 will be a milestone, the Society’s 70th year, and we’ve got a few ideas in mind to mark the occasion, and a strong programme for the next 12 months.

Thank you to all my friends for making this such a good year.

See you all in 2016 - when I'll unveil some new projects - and a very Happy New Year to you all!

Friday 25 September 2015

Updates, and a little balance

The banner pic has now been replaced, and there's a link to my portfolio on the right (my portfolio has a link to this sketch page at the bottom of the main page).

I've been working up some demons for Gun Metal Games' Codex Infernus, and as I was sketching out their postures I began going over in my head what I know about stances and balance. I figured it might be worth sketching some of this down, if only to solidify it - a little study is never a bad thing, and I could work 5 min here, 5 min there on breaks. Below is what I came up with, but if it's the sort of thing that interests you then you could do far worse than finding a copy of Loomis' Figure Drawing For All It's Worth.


I'm a fan of breaking problems down into their component parts, and as often as possible tackling one issue at a time :)

Thursday 24 September 2015

Process gif for GW Art Test

I don't always keep stages of my paintings, but I have with a few recently and the GW Art Test is one of them. Sometimes it's fun to see how the piece came together, how some ideas changed and how pretty much the whole canvas is worked in each phase.

Wednesday 23 September 2015

New work, and sketch site update

This is something of a bits-and-pieces post:

This sketch blog is still very much under construction, with the top banner changing soon, and possibly some sort of page format brought back.

Dragondaze was great fun, the whole event managed to raise a couple of thousand for Barnardos, and after a slow start ended up being quite a good place for sales.


In the meantime I'm currently working to finish a series of commissions for Gun Metal Games's Codex Infernus, and I've got a new painting in the portfolio - a test piece for Games Workshop:

Ork vs Ultramarine

I'll have another update soon with a process gif, and then a later one with some sketches on the idea of balance.

Wednesday 16 September 2015

Dragondaze Charity con

I'll be at the Dragondaze charity con (a convention in aid of Barnardos Young Carers) on Saturday (tickets HERE), and with me I'll have some brand new prints, some old favourites, some postcards, and some original drawings (along with a brand new pvc banner...)

I think I want to make conventions a much bigger part of what I do next year...

Anyway, I'll be by the cafe:

And these are some of the new prints I'll be selling:

If you're around, why not swing by and say hi? :)

Wednesday 9 September 2015

The Codex Infernus Cover

Let's re-open this sketch blog with a process gif of the cover I painted for Codex Infernus:


The Kickstarter for Codex Infernus is right HERE - go check it out!

The cover went through several versions before a full-page illustration was settled on:

An early pass of cover layout concepts

Exploring sketch 3 from the previous image

A discarded wraparound idea for the cover

Eventually, this sketch was settled on:
The green trim denotes the bleed

Which became this final illustration:

Thursday 1 January 2015

[PAGE UNDER CONSTRUCTION]

This site will become a sketch blog again very soon, but for the moment will mirror my portfolio's front page.